Month: January 2013

  • Promote an iOS app with a free initial release

    My next iOS app GameTimer is getting closer to release and I’m thinking how to generate more interest for the app. One idea I’ve been considering is to do a free initial release. This blog post goes into some more details and pros and cons of this strategy. As I love to come up with…

  • GameTimer – Getting closer to a “Beta Release”

    As I’m not working on a project in January, I was able to spend some more time on GameTimer. To recap, GameTimer is a multi-person timer allowing you to measure how much time each player spends during a board game. Progress I’ve spent a lot of time designing the interface. A good part of it…

  • Next iPhone app: GameTimer

    Recently, I’ve started to work on my next iPhone app. The working title is “GameTimer”. It’s purpose is to keep track of how much time each player in a multi-person board game uses for his/her moves. Game Timer: Usage Scenario GameTimer is very much a “scratch-you-own-itch” app: My wife and I love to play board…